/*  GSnull
 *  Copyright (C) 2002-2010  PCSX2 Dev Team
 *
 *  PCSX2 is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU Lesser General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with PCSX2.
 *  If not, see <http://www.gnu.org/licenses/>.
 */


#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <string>

#include <stdio.h>
#include <assert.h>

using namespace std;

#include "GS.h"
#include "GifTransfer.h"
#include "null/GSnull.h"
#ifdef _MSC_VER
#include "svnrev.h"
#endif

const unsigned char GSversion = PS2E_GS_VERSION;
const unsigned char GSrevision = 0;
const unsigned char GSbuild = 1; // increase that with each version

Config GSconf;
u32 GSKeyEvent = 0;
bool GSShift = false, GSAlt = false;
#ifdef BUILTIN_GS_PLUGIN
extern std::string s_strIniPath;
#else
string s_strIniPath = "inis";
#endif
extern std::string s_strLogPath;
const char *s_iniFilename = "GSnull.ini";
GSVars gs;

// Because I haven't bothered to get GSOpen2 working in Windows yet in GSNull.
#ifdef __linux__
#define USE_GSOPEN2
#endif

void (*GSirq)();
extern void ResetRegs();
extern void SetMultithreaded();
extern void SetFrameSkip(bool skip);
extern void InitPath();

EXPORT_C_(u32)
PS2EgetLibType()
{
    return PS2E_LT_GS;
}

#ifdef _MSC_VER
static char libraryName[256];
#endif

EXPORT_C_(const char *)
PS2EgetLibName()
{
#ifdef _MSC_VER
    sprintf_s(libraryName, "GSnull Driver %lld%s", SVN_REV, SVN_MODS ? "m" : "");
    return libraryName;
#else
    return "GSnull Driver";
#endif
}

EXPORT_C_(u32)
PS2EgetLibVersion2(u32 type)
{
    return (GSversion << 16) | (GSrevision << 8) | GSbuild;
}

// basic funcs
EXPORT_C_(void)
GSsetSettingsDir(const char *dir)
{
    s_strIniPath = (dir == NULL) ? "inis" : dir;
}

EXPORT_C_(void)
GSsetLogDir(const char *dir)
{
    // Get the path to the log directory.
    s_strLogPath = (dir == NULL) ? "logs" : dir;

    // Reload the log file after updated the path
    GSLog::Close();
    GSLog::Open();
}

EXPORT_C_(s32)
GSinit()
{
    GSLoadConfig();

    GSLog::Open();

    GSLog::WriteLn("Initializing GSnull.");
    return 0;
}

EXPORT_C_(void)
GSshutdown()
{
    GSLog::WriteLn("Shutting down GSnull.");
    GSCloseWindow();
    GSLog::Close();
}

EXPORT_C_(s32)
GSopen(void *pDsp, const char *Title, int multithread)
{
    int err = 0;
    GSLog::WriteLn("GS open.");
    //assert( GSirq != NULL );

    err = GSOpenWindow(pDsp, Title);
    gs.MultiThreaded = multithread;

    ResetRegs();
    SetMultithreaded();
    InitPath();
    GSLog::WriteLn("Opening GSnull.");
    return err;
}

#ifdef USE_GSOPEN2
EXPORT_C_(s32)
GSopen2(void *pDsp, u32 flags)
{
    GSLog::WriteLn("GS open2.");

    GSOpenWindow2(pDsp, flags);

    gs.MultiThreaded = true;

    ResetRegs();
    SetMultithreaded();
    InitPath();
    GSLog::WriteLn("Opening GSnull (2).");
    return 0;
}
#endif

EXPORT_C_(void)
GSclose()
{
    GSLog::WriteLn("Closing GSnull.");

    // Better to only close the window on Shutdown.  All the other plugins
    // pretty much worked that way, and all old PCSX2 versions expect it as well.
    //GSCloseWindow();
}

EXPORT_C_(void)
GSirqCallback(void (*callback)())
{
    GSirq = callback;
}

EXPORT_C_(s32)
GSfreeze(int mode, freezeData *data)
{
    return 0;
}

EXPORT_C_(s32)
GStest()
{
    GSLog::WriteLn("Testing GSnull.");
    return 0;
}

EXPORT_C_(void)
GSvsync(int field)
{
    GSProcessMessages();
}

// returns the last tag processed (64 bits)
EXPORT_C_(void)
GSgetLastTag(u64 *ptag)
{
    *(u32 *)ptag = gs.nPath3Hack;
    gs.nPath3Hack = 0;
}

EXPORT_C_(void)
GSgifSoftReset(u32 mask)
{
    GSLog::WriteLn("Doing a soft reset of the GS plugin.");
}

EXPORT_C_(void)
GSreadFIFO(u64 *mem)
{
}

EXPORT_C_(void)
GSreadFIFO2(u64 *mem, int qwc)
{
}

// extended funcs

// GSkeyEvent gets called when there is a keyEvent from the PAD plugin
EXPORT_C_(void)
GSkeyEvent(keyEvent *ev)
{
    HandleKeyEvent(ev);
}

EXPORT_C_(void)
GSchangeSaveState(int, const char *filename)
{
}

EXPORT_C_(void)
GSmakeSnapshot(char *path)
{

    GSLog::WriteLn("Taking a snapshot.");
}

EXPORT_C_(void)
GSmakeSnapshot2(char *pathname, int *snapdone, int savejpg)
{
    GSLog::WriteLn("Taking a snapshot to %s.", pathname);
}

EXPORT_C_(void)
GSsetBaseMem(void *)
{
}

EXPORT_C_(void)
GSsetGameCRC(int crc, int gameoptions)
{
    GSLog::WriteLn("Setting the crc to '%x' with 0x%x for options.", crc, gameoptions);
}

// controls frame skipping in the GS, if this routine isn't present, frame skipping won't be done
EXPORT_C_(void)
GSsetFrameSkip(int frameskip)
{
    SetFrameSkip(frameskip != 0);
    GSLog::WriteLn("Frameskip set to %d.", frameskip);
}

// if start is 1, starts recording spu2 data, else stops
// returns a non zero value if successful
// for now, pData is not used
EXPORT_C_(void*)
GSsetupRecording(int start)
{
    if (start)
        GSLog::WriteLn("Pretending to record.");
    else
        GSLog::WriteLn("Pretending to stop recording.");

    return nullptr;
}

EXPORT_C_(void)
GSreset()
{
    GSLog::WriteLn("Doing a reset of the GS plugin.");
}

EXPORT_C_(void)
GSwriteCSR(u32 value)
{
}

EXPORT_C_(void)
GSgetDriverInfo(GSdriverInfo *info)
{
}

EXPORT_C_(void)
GSsetVsync(int vsync)
{
}

EXPORT_C_(void)
GSosdLog(const char *utf8, u32 color)
{
}

EXPORT_C_(void)
GSosdMonitor(const char *key, const char *value, u32 color)
{
}

EXPORT_C_(void)
GSinitReadFIFO(u64* mem)
{
}

EXPORT_C_(void)
GSinitReadFIFO2(u64 *mem, int qwc)
{
}

EXPORT_C_(void)
GSsetExclusive(int enabled)
{
}

EXPORT_C_(void)
GSgetTitleInfo2(char* dest, size_t length)
{
}

